#encounter table
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cryptid-time-bby · 2 months ago
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Okay but Scott, Dex and, Pres are NOTTTT beating those polycule accusations
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thednd-journal · 22 days ago
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TETTOBER Day Twenty Three: Gods
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tony: the inter dimensional talking goat
for @eunilis tettober!
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anthonylovesyou · 1 year ago
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Bit of an old drawing, did it a month ago (??) the same day when HOME! Was released. (it’s been on repeat ever since) @theencountertableofficial
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fukoronoko · 2 years ago
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The Butt Eeterz <3
( @theencountertableofficial )
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myst3ry-pl4nt · 2 years ago
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finally caught up on The Encounter Table and holy fucking shit ,, that is all.
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myfirstbreakcharacter · 3 months ago
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1d20 Minor Enemies for BREAK!!
I wanted to put a convenient list of level 0-1 enemies based on the advice listed in BREAK!!, which favors using a smaller adversaries section alongside guidance on customization and reskinning for different purposes. At first glance this can make it look like it's difficult to fill out an encounter table without relying on much more dangerous creatures, but I disagree. These are the ones I found, and I only cheated on 1 entry really; all of the rest of these are available with almost no premeditated tinkering required for the BREAK!! GM.
Mange bandits (p400)
Porcs (as Mange)
Croaks (as Mange)
Other Beastmen (as Mange)
Skeleman (p404)
Animated doll/mannequin/scarecrow (as Skeleman)
Rudimentary robots (as Skeleman)
Wretch (p363)
Other Nuisance (homunculus or vat spawn)
Blighted demons (p372)
Mutants or zombies (as Blighted)
Goops (p382)
Standard Lalka (p392)
Other minor elementals/lalka (as Lalka)
Tiny Unhelpful Cloud (p416)
Minor imp or spirit (as Cloud)
PC species bandit (as Mange)
As Basic Folk (p322)
As Custrel (p186)
As Scamp (p185)
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maira-writes-shit · 2 years ago
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dragondropgaming · 1 year ago
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Realm Encounter Table: The Haunted Shores
Introduction
These encounters happen for every hex of movement made within the Immortal Realms overworld travel map, for every hovel explored, or whenever you as Game Master wish to push the game along. In the simplest form, have a player roll 1d100 and reference the table for the results. If you want to give the party more (or less) favorable results, ask for two rolls and select the best (or worst) of the resulting encounters. For any encounter rolls that occur at night, all results encountering a creature instead results in encountering 2d6+6 Zombies.
If there are other creatures encountered as a result, you can either follow the suggested disposition in the table, decide what disposition the creatures have towards the party, or let the players roll for it. You can use a group roll average of 1d6 and reference the Situation & Disposition table below.
Group Roll Average of 1d6 | Situation & Disposition
1 | Odds Against The Party –   Creatures react negatively, and the situation is stacked against the party. Caught in an ambush, ensnared in their own lies, or victims of misfortune, there is no opportunity for players to gain an upper hand in this encounter and may possibly be surprised if fighting begins.
2-3 | Unfavorable Situation – Creatures react negatively, and the party may make one attempt at preparing for the encounter with disadvantage on any rolls as a   result.
4-5 | Favorable Situation – Creatures react neutrally or if they are hostile they have not yet noticed the party, perhaps they are occupied or uninterested. The party may make one attempt at preparing for the encounter.
6 | Odds Against The Opponents – Creatures react favorably or if they are hostile   they have not yet noticed the party. The party may make one attempt at preparing for the encounter with advantage on any rolls as a result. If initiative is rolled, the party may choose to use the advantage on initiative instead.
Find more at my Patreon
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corkscrewteeth · 1 year ago
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happy pride month audio drama community
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EDIT: ID in alt, fellas!!
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theworldbrewery · 6 months ago
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1d12 ways to complicate an encounter
A magic or mundane artifact generates an effect harmful to the PCs, but it is guarded by the monster's minions.
The encounter's setting starts to collapse during the battle, and all the combatants will need to escape.
A boss monster has a 'second form' that activates mid-way through the battle.
Traps are placed throughout the battlefield, and characters must be wary of them.
The PCs must complete a ritual while fending off attacks from the enemy.
The encounter area is a series of cliffs or platforms, forcing characters to jump around and risk falling, possibly into a pit, water, or lava.
There is a monster that uses the blink spell or tunneling to avoid attacks between its turns.
A minor enemy has the ability to summon or call for reinforcements every round.
There are three sides, not two, battling in this encounter.
A disastrous environmental effect, such as an avalanche, wildfire, or earthquake, occurs in the area, dealing damage and forcing the combatants apart.
An anti-magic pulse affects some areas of the battlefield periodically, suppressing spells and magical items when it is active.
The enemies are shockingly weak and easily defeated, but the PCs' goal isn't here -- the treasure chest is a mimic, or their princess is in another castle.
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journey-to-the-attic · 1 year ago
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au where this was how ik and diavolo met for the first time when she was like seven
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cryptid-time-bby · 6 months ago
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Scott Travis they could never make me hate you
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thednd-journal · 23 days ago
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TETTOBER Day Twenty Two: Book
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preston’s gryphons and gargoyles books!
for @eunilis tettober!
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ramtowncos · 5 months ago
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solider - dex poet - scott king - preston
i rest my case.
@theencountertableofficial
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fukoronoko · 2 years ago
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So….last episode am I right?
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artfullwishing · 1 month ago
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Day 7 of TETtober- Animals!!!
Versions without texts below 👇
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